Q. What is Travelin’?
A. As you may have guessed, Travelin’ is a card game about traveling. In this game, you’re a traveler (obviously) on a trip across Europe, collecting countries for points and doing your best to stop others from doing the same. Easy to teach and light enough for gaming newbies, Travelin’ also offers a strategic depth to also appeal to experienced gamers.
Q. COMMON CARDS – What are the common cards?
A. The three visible cards in the middle of the table.
Q. COMMON CARDS – Are common cards immediately replaced when taken?
Q. DIPLOMATIC IMMUNITY – Can I use Diplomatic Immunity against XX?
A. Yes! Diplomatic Immunity can be used to stop anything that involves you (Border Control, Sketchy Taxi Driver, Arrogant Backpacker, etc.). The only time it can’t be used is against Blizzard – nothing stops the Blizzard.
Q. DISCARDS – Do I have to discard a card at the end of my turn?
A. Yes, discarding a card is mandatory (unless you have no cards left).
Q. NO CARDS IN THE DECK – There are no more cards in the deck to draw. What do I do?
A. If there are no more cards in the deck, simply shuffle the discard pile and create a new deck.
Q. RUSSIAN GAMBIT/DAY TRIP – If I annex a country, is it considered a new country or part of the old country?
A. The country you annex is added to your bordering country (underneath with the points visible). Therefore, it is part of the old country and doesn’t count as one of the 5 visited countries.
Q. RUSSIAN GAMBIT/DAY TRIP – Can multiple countries be annexed?
A. Certainly. Think of an annexed country as becoming part of the original one (forming a larger single country). So, if you annex a country that already has annexed a country, the entire country (both country cards) is annexed.
Q. RUSSIAN GAMBIT/DAY TRIP – Can I use the Action or Special ability of an annexed country?
A. Nope. When you annex a country, you only gain the points of the annexed country.